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"If you want to play with just two swords in each hand because it looks cool, you can play through the whole game that way" ...
While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
Ghost of Yotei is already looking to resolve one of the few issues that many players took with Ghost of Tsushima.
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
The first Legends mode was a surprise announcement roughly a month after Ghost of Tsushima launched on PS4, and was a free ...
Curious about the Ghost of Yotei popcorn bucket? Developed by Sucker Punch Productions, the upcoming game is a stand-alone sequel to Ghost of Tsushima. It takes place in 1603, where Atsu embarks on a ...
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
Speaking to Automaton, co-directors Nate Fox and Jason Connell emphasize that they remain fond of Ghost of Tsushima. That said, certain things could've been done better. It's a good thing, then, that ...
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
Ghost of Yotei developer Sucker Punch has revealed in a brand new interview roughly how long it will take to finish the game.
Ghost of Yotei introduces the greatest Samurai technique of all time – just shooting a guy – but the developers have warned ...