Sony has a long history of successful mascot-driven platformer games, from Spyro the Dragon to Crash Bandicoot to Ratchet and Clank and Jak and Daxter. In 2013, with the launch of the PS4, the company ...
Big is best, especially if you’re small. The transformation from teensy to towering is a common fantasy among children, a microcosmic representation of the magical process they’re actually going ...
This month's IGN First is a bit different than usual. Rather than highlighting a single game -- we'll get back to that next month -- we're highlighting the Japanese game industry as a whole. We ...
GameSpot may get a commission from retail offers. Knack didn't exactly blow me away when it was introduced earlier this year. Here was one of the very first PlayStation 4 titles to be shown to the ...
Knack 2 works. Simply, elegantly, its many disparate parts—components that fit together so poorly in the original PlayStation 4 launch game—fuse together to form a warm, flowing game that’s as ...
The original Knack was met with a decidedly lukewarm reception, and for good reason. It didn’t really know what it wanted to be – it was too punitive to be a kids game, but it lacked the ...
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Let’s get this out of the way: Knack isn’t a bad game. But then again, it isn’t a good game. It’s a game full of coherency matched with wild inconsistencies, brilliance alongside lazy design. It’s the ...
Sony has been saying for a while that it wants PlayStation 4 to take us back in time to a more innocent kind of gaming, but I didn't realise they meant it so literally until I played Knack, an ...
GameSpot may get a commission from retail offers. Mercy is not part of Knack's vocabulary. He happily uppercuts a defeated enemy into a steaming lake of molten lava and flings an aircraft by its tail ...