Clint Hocking, the first Assassin's Creed Hexe director to exit the project this year, recounted the 'disconnected' process ...
Clint Hocking, ein Entwicklungsveteran von Watch Dogs und Splinter Cell, hat die Erfahrung, ein großes Team bei Ubisoft zu ...
Clint Hocking, veterano en el desarrollo de Watch Dogs y Splinter Cell, ha descrito la experiencia de dirigir un equipo numeroso en Ubisoft como trabajar mientras "caen barriles en llamas desde una ob ...
Бывший креативный директор Ubisoft Клинт Хокинг рассказал о сложностях создания крупных игр и признался, что разработка масштабных проектов сегодня стала намного менее гибкой.
Watch Dogs and Splinter Cell development veteran Clint Hocking has described the experience of leading a large team within Ubisoft as like working while "flaming barrels [are] falling down from a ...
Clint Hocking, exdirector de Assassin’s Creed Hexe, criticó la burocracia de Ubisoft y explicó por qué dejó la compañía.
Вслед за Tom Clancy’s The Division Definitive Edition французский издатель и разработчик Ubisoft, похоже, намерен выпустить в ...
Clint Hocking, the inaugural director of Assassin's Creed Hexe, has shared insights on the fragmented development experience he faced while working on Ubisoft's Watch Dogs: Legion.
Responsável por comandar jogos como Far Cry 2, Tom Clancy’s Splinter Cell: Chaos Theory e Watch Dogs: Legion, Clint Hocking descreve seus últimos anos na Ubisoft como frustrantes. Não à toa, ele decid ...
Open-world games have almost become the norm for gaming. They tend to offer the most bang for your buck as they are often filled to the brim with content. But with so many available, it can be hard to ...
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