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TheGamer on MSNSkyrim's Advanced NPC Behaviour Was Designed By Todd Howard On A NapkinBruce Nesmith, formerly a design director at Bethesda, recently told PC Gamer in an interview how NPC behaviour in Skyrim was ...
“When the astronauts went to the moon, there was nothing there. They certainly weren’t bored.” ...
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Todd Howard reflects on Starfield development: "How do we ... - MSNAs the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an interview with BAFTA, reflecting on how Starfield challenged the studio and ...
The Elder Scrolls 6 probably won't be as weird as Morrowind and Oblivion as Tod Howard doesn't vibe with all of that.
Bethesda is not only working on Fallout 5 - according to an industry journalist, the studio is also developing other projects ...
In Edge issue 402, lead writer Tommy Tordsson-Bjork shared that "Todd Howard was the instigator of our major plot device, the Great Circle, which he has been mulling for many years.
Expectations for “Starfield” were astronomical. Creator Todd Howard and Xbox head Phil Spencer explain how they pulled it off.
Jez Corden of the Xbox Two podcast has revealed that Elder Scrolls 6 is 'quite playable', but he's unsure how far along in development it is.
Todd Howard says the Fallout show was so fanatical about detail that 'We were sharing the files right from the games and they were 3D printing things' ...
Bethesda director and executive producer Todd Howard has been on the interview circuit promoting the game, as part of which he and Xbox head Phil Spencer sat down with the Washington Post, and ...
Bethesda director Todd Howard has revealed that everything in the Fallout TV show is canon. . "We view what’s happening in the show as canon," Howard told Vanity Fair. "That's what's great, when ...
Todd Howard Says Elder Scrolls VI 'May Be The Last One I Do' Given how long Bethesda takes to make a game, and the size, the famed game developer may not be wrong ...
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