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TheGamer on MSNBethesda Developer Says The Studio "Didn't Have A Choice" About How Many Loading Screens Its Games HaveOver the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high ...
Former Bethesda designer Bruce Nesmith explains why Skyrim, Oblivion, Fallout, Starfield and future games requrie loading ...
Bethesda games have quite a few loading screens, but a former lead designer for the studio says that's just a necessary evil.
Bruce Nesmith shared how happy he is about Oblivion Remaster, and pride he feels after seeing gamers love the title like 19 ...
Since leaving Bethesda, Nesmith has been working as an independent consultant and has returned to writing. He previously ...
Bruce Nesmith has said that the infamous loading screens in Bethesda games are a 'necessary bane' of how the studio makes its ...
Sometimes just leaving one area and going to another area in a Bethesda game triggers loading. Bruce Nesmith, who worked at ...
Oblivion Remastered is stirring up discussion about the future of The Elder Scrolls series. Bruce Nesmith, a former gameplay ...
Bruce Nesmith, a former Oblivion developer for Bethesda, has commented on the return of the original RPG's level scaling ...
Original designer Bruce Nesmith has admitted that The Elder Scrolls IV: Oblivion Remastered's level scaling was a "mistake"> ...
With the surprise launch of Oblivion Remastered last week, there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of ...
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